To properly harness the speed of this lethal attack, repeatedly mash Y to cartwheel faster when plowing through enemies ahead. BONUS AREA 1: Cartwheel Jump or Helicopter Spin to the right off the starting platform until you grab a rope cluster. "O": To evade the hard way, Team Throw up to the first Auto-Fire Barrel you see. It's up to Dixie Kong and Kiddy Kong to find and rescue them. Get the Banana Coin if you wish as you fly right and spy a third Krook on a ledge above you. Flotsam: Slowly swimming around in the waters, this stingray comes in two colors: Blue Flotsams cruise toward you without turning around, but the Green ones (I like to call them Jetsams) drift back and forth. Dixie Kong is back to join the adventure as a playable character alongside Diddy Kong, and for the first time in Donkey Kong Country, bearded old hero Cranky Kong joins the adventure with his bouncy cane. Rambi makes it sink even faster due to his size and weight. Here's the shared control configuration for Diddy and Dixie: WALK: Use the Control Pad's Left or Right Buttons to compel either monkey to amble over to the left or to the right, depending on which directional arrow button you press. To best the Dark Green version quickly without a Team Throw, let him blitz toward you, jump over him, then repeat the process until his swords end up lodged in the ground after his final charge (he'll jerk his swords back up too quickly otherwise). SQUAWKS: Don't bounce the level's only formation of four Flitters except the first one, then bounce off him left into the gap below. This guy can be really scary to deal with. Sneak over him, then left underneath him as he swims away, and follow the Bananas to the Bonus Area entrance before Lockjaw catches up and scarfs you down! Phase Two involves evading a giant shower of eggs that the angry Krow launches by banging his head on his nest. BONUS AREA 1: Crush the second trio of Klomps, then Helicopter Spin or Cartwheel Jump right from the right edge of their platform until you land in a Barrel Cannon. BONUS AREA 1: At the letter "O", hit the lower Klampon to get a Chest safely, then destroy the upper Klampon with the Chest to get the Kannonball. When you climb to where the next Klinger is protecting the "N", drop off his rope and fall directly on top of him to get rid of him and get your letter in one fell swoop. Watch out for three Lockjaws on the way up, and be patient! The Castle Crush glitch has become infamous among fans as the series' most fatal glitch. Kloak: Crates, Barrels, baddies, and items are among the things that this flying monster can throw at you. He moves exceptionally swift and jumps in long, arching patterns. TO COMPLETE: Use the DK Barrel and the Kannonballs to crush your foes and get the Kremkoin at the top. Condition is "Good". The story centres around Diddy and Dixie on a quest to rescue Donkey Kong from the Kaptain K. Rool. BONUS AREA 3: When you're launched out of Bonus Area 2, watch out for a Klinger as you climb up the rope cluster and, once at the apex of the second cluster of ropes, Helicopter Spin to the left, toward a single Banana, onto a Banana-covered sail with the Bonus Barrel above it. Here, you can pay him in Banana Coins for any hints he's found relative to your quest to save Donkey Kong. The impact from the TNT Barrel causes a fiery explosion which will take out any other enemy who does so much as touch its fire before it dissipates. He asked for Donkey Kong to join him, but DK simply continues lounging. From here, walk left into the hidden Bonus Barrel. BONUS AREA 1: Stomp, Cartwheel or Spin Attack the Kannon right past the Continue Barrel as he pauses, and get the "!" Here, the water stays water, so don't worry about getting boiled alive. TEAM THROW (TOSS): When teamed up, push Y to throw your partner like a projectile, using the Up, Left, or Right Directional Buttons to steer the launched Kong. DK COIN: After Bonus Area 2, dispatch the level's final pair of Neeks, and you'll find a vertical line of four Bananas. © 2021 GAMESPOT, A RED VENTURES COMPANY. sign is tacked on a level's name when all of its Bonus Areas are completed. If you fire downward left, blast downward right and then upward right. Use Up or Down on the Control Pad to angle your attack and platform webs diagonally upward or diagonally downward. The letter is positioned at the lower end of the middle vertical rope. Find them all (one per regular level) to win him over! This rebel Kremling snake can, by holding down the A button, charge up a Super Jump which, when A is released, launches him into the air way higher than Winky! BONUS AREA 1: Squash the three Click-Clacks, then climb up until you see a Kaboing to your left. Can he become a video game hero in Cranky Kong's eyes? Just jump on his head to immobilize him, and finish him by lobbing him into something, preferably a baddie, as the explosion damages any enemy who touches it. Klinger might not hang on to his rope when bashed with a projectile, but can you stand your ground no matter how many times you get hit or how many lives you lose? "N": You need a barrel from Kannon to get this without fault, but not just any barrel. The "!" After rescuing DK and defeating K. Rool, he retreats to his secret island, the Lost World. Super Jump if you need to to reach any stragglers you missed with normal jumps, but be quick about it. In "Target Terror", Blue Klanks throw Barrels at you like Manky Kong in the previous game, but all Klanks are defenseless in "Rickety Race", vulnerable to a jump attack from above or a sneak attack from below. Any monkey can do this, but Diddy is slightly faster than Dixie on the ropes. Puftup: Either move around in a set area while inflating and deflating continuously, or self-destructing and sending spikes in four directions (in a "+" or "x" formation)! He was confirmed to return on June 12, 2018 during E3 2018. The Rotatable Barrel can't reach this sky-high prize. Enguarde the Swordfish: Your underwater ally for most levels, Enguarde is capable of defeating ANY water-dwelling enemies (even those like Klomp who walk in water). If he's facing away from you (or if you're below him or far enough away from him), he can't see you, and he can't attack what he can't see. Help? ALL RIGHTS RESERVED. He's show up in almost all the games Donkey Kong has been in, including Mario Strikers: Charged. Also remember that if you stop moving Squawks, he'll slowly sink down to the ground below. BONUS AREA 2: Get Squawks and fly the upper passage you find him in until you find a single Red Zinger circling around. "K": The first Chest in front of you has this letter inside. This means to charge up Enguarde's Super Dash as you point your bill at the lone Banana on your right, then crash through the giant crate in front of you. Any attack can take him out. TO COMPLETE: Use the Rotatable Barrels to find the Kremkoin before it's too late. Auto-Fire Barrel Cannon (Blast Barrel): The instant you land in this, it'll point in another direction and fire by itself. At this point, fly straight up to find the DK Coin and Bonus Area 3. Dispatch him, then fly right until you can fly no more. If a Kloak is Kloaking the "N" upon being nailed by a Team Throw, you'll get the letter automatically. Use the Control Pad to direct your trusty blue swordfish's movements, and press either B or Y to attack a bad guy with his sword-nose (he defends his front himself without any buttons, but not against every enemy), and hold A to charge up his brand-new Super Dash, which will, when A is released, break open hidden Bonus Area doors (and any enemy in his path) in one giant jab! Dixie Kong's "helicopter" hair is so useful for longer leaps but she is definitely not overpowered, Diddy Kong is still the most agile Kong and his agility is also useful in the brilliant level design this game offers. BONUS AREA 1: At the beginning ledge, do a jumping Helicopter Spin right off the edge to find the Bonus Barrel. Donkey Kong Country Summary : In this action-packed platformer, King K. Rool and his Kremlings have stolen Donkey Kong's banana hoard, and now it's up to Donkey Kong and Diddy Kong … WARP BARREL! TO COMPLETE: Wipe out every baddie in the passage and the Kremkoin is yours! Skull: This is the symbol for an unbeaten boss stage. Jump as you throw upwards to snag out-of-reach items or land on higher ground (Up and Left or Up and Right causes your partner to land in the same place as the other when thrown). GLIMMER: Appears shortly after the Klomp. Donkey Kong: Seeing as how he's been Kong-napped by the villainous Kaptain K. Rool, you cannot play as him. TO COMPLETE: Do not let a single enemy escape your sights. "G": Fire from the Barrel Cannon at just the right moment to get this prize on the Exit Target. TO COMPLETE: Bounce from Flitter to Flitter to find your prize. Donkey Kong Country 2: Diddy's Kong Quest is a 2D side-scrolling platformer in which the player controls either Diddy Kong or his girlfriend Dixie Kong through 52 [citation needed] varying levels over eight different worlds. managed to defeat King K. Rool and his Kremling Krew once more on their first 8-bit adventure. Diddy/Dixie Barrel Cannons: Use only the Kong in the picture to activate these unique Barrel Cannons, or you'll fall through them when you try to land in them. He does have one more thing for you to do -- find all 40 of the DK Hero Coins he's placed in every regular level and the final one at the game's end. HELICOPTER SPIN (DIXIE ONLY): Jump off a ledge and press and hold Y in midair to Helicopter Spin with Dixie. Chest: Break this open on an enemy to reveal an item! Barrel, but I prefer to do so with its invincibility, as it saves time. Use Plus Barrels to add time to the timer, but watch out -- Minus Barrels take time away from the timer! Flitter: Any attack can whack away this blue dragonfly, who can be used as "stepping stones" to cross vast expanses below you. "K": When you see the first two Jetsams (my name for Green Flotsams), keep going up and right, then stop below the arrow of Bananas you see in the crates ahead. If you want the letter "G", be quick in breaking the Chest it lies in, as your invulnerability won't last forever. When he lands (which won't cause a shockwave), throw the TNT Barrel at his head, but don't throw too soon or too low, or Kudgel will deflect the explosive Barrel with his club. Congratulations -- you've found it! "N": Use the first DK Barrel past the Continue Barrel to bash the upper of two Zingers guarding a balloon, but can you get the DK Barrel there without breaking or dropping it? Brown Krocheads make great springboards, and never submerge their heads completely. Worlds. Try them all out in Donkey Kong Country Returns 3D for Nintendo 3DS! Donkey Kong Country is a computer-animated television series loosely based on the Nintendo franchise Donkey Kong as portrayed in the Donkey Kong Country video game series by Nintendo and Rare.The series was co-produced by Nelvana, Medialab (Season 1) and Hong Guang Animation (Season 2), in association with WIC Entertainment, with the participation of Teletoon, and for Season 1, was … Now Kutlass's head is temporarily vulnerable to a simple jump attack, so hurry before he recovers and starts moving around again. Afterwards, he'll run faster with each time he recovers, but if you're holding him when he wriggles loose, he'll be defeated automatically! If you landed in front of the Exit Target, walk right until you hit an invisible barrier, then make a short hop to break an invisible DK Barrel! Donkey Kong Country Returns loses the character switching system, opting instead for Donkey being the only option. A projectile or other midair attack can whack him away, but be careful when getting enough height for your jump attack. Donkey Kong and Diddy Kong have been working on their moves since you've last seen them! He's guarding the second Bonus Area below him. If your total supply of extra lives is fully depleted, you'll have to start over from your last saved point on the map... Kannonball: An indestructible projectile used to load the Bonus Level Kannon. While an amazing game, it is rather disappointing that you can't actually use Diddy Kong alone in single player. The rate of time given or taken from these special Barrels varies... “!” Barrel: Touching this special Barrel makes you invincible to the touch for a fixed length of time. BONUS AREA: Right above the second DK Barrel in the level (get Enguarde first!). Once on the rope, climb right, then down. TNT Barrel: Though this booming Barrel can shield you, it's best used when hurled at an enemy. You can nab this letter without the "!" When he lands (where you were last standing), an earthquake will rattle the ground and stun you briefly if you don't jump in time as Kudgel falls. Diddy can reach the "G" by starting with a Cartwheel Jump, but it's best to use Dixie, if you have her. TO COMPLETE: Crush every Flitter without a mistake. Now jump into the water and follow the Bananas downward to the Bonus Barrel before your invincibility wears off. He swoops at you from above instead, so be careful when attacking him. Use a Team Throw or a jump from Rattly to get to your destination. To climb as either Kong, just leap toward a climbable surface to grab on to it. SQUITTER CRATE: Impossible to miss. Donkey Kong Country 2 II Diddy’s Kong Quest Super Nintendo Game!. Kruncha: Jump attack this muscular tough guy, and he'll turn a bright red, get mad, and run around rapidly for a short time, hurting any Kong who touches him in any way during that time. Red Balloons give you one extra life, Green ones give you two, and the hard-to-find Blue Balloons grant you three lives upon collection. If you fall, be quick to get back on the path before time runs out. We're stumped! "K": Near a Hook. When he jumps three times in a row after landing, another TNT Barrel will fall from the sky due to one of his short hops. Keep pressing the Y button to keep cartwheeling as long as there are baddies in front of you to smash. Get it now? Once on the right side again, go up to get the Kannonball on the upper sail and continue on your quest. BONUS AREA: After the "No Enguarde" Sign, pick up the Barrel you see (or a Click-Clack if you mess up your throw), and chuck it at the large crate on your right. "G": Climb the rigging beyond the first two Yellow Klobbers, defended by a Kruncha at its bottom. DK COIN: Get Squawks (while carrying the Kongs, Squawks can rest on horizontal or diagonal thorns beneath you without harm if you don't hit the start of a vertical stretch), then fly up and left to a single Yellow Zinger flying up and down to protect a small chamber. You'll be launched to the upper deck when you get the Hero Coin. Take it to the Bonus Kannon and there you go! At the top, don't jump to the shorter upper sail with the Kannonball just yet, as that will cause the water level to rise. This will beat some enemies or reach objects a normal jump can't. TO COMPLETE: Dodge the Flitters as you climb the ropes to the Kremkoin! You can also use the TNT Barrel provided to block one of his shots or even hit both him and his barrel at the same time. See Bonus Area 1 for how to get to the Bonus Kannon. Klinger: Climbs vertical ropes by climbing up, then sliding down the rope, repeating this pattern until dispatched with a careful jump attack or a projectile. Fall down, then run to the right to find the very first of many Bonus Areas. Kudgel: Some big giant relative of Klubba, Kudgel isn't out to ask you for money. If you win a course with Dixie in the lead, her head appears instead. When shooting left or right, jump on his head to conk him (projectiles don't work as effectively), but if he's aiming downwards, you can Cartwheel or Spin right into him! Use Rambi's Super Charge or a projectile (Crate or Klobber) to break down the door on the left, marked by a lone Banana, to find your Bonus Area. BONUS AREA 1: The one gap is not a death trap. It is the second instalment of the Donkey Kong Country series and serves as a direct sequel to Donkey Kong Country. ... the Kongs are able to pluck items from the ground and pick up and throw stunned enemies. Rattly the Rattlesnake: You thought Winky could jump high? Without Enguarde, you can still get it. Soluce de Donkey Kong Country 2 : Diddy's Kong Quest. Rising Floor: Don't get squashed by this mega-masher in "Castle Crush"! As Squawks, you must race Screech to the end of his level in first place (you can fly right through the pesky parrot without being harmed). As if that's not bad enough, the scary Black Klobbers steal a Red Balloon from you upon bashing into you. Continue Barrel: If you break this barrel prior to losing a life, you can try again from that point instead of being whisked back to the beginning of the level. You can jump on his Barrels to cross gaps, but NEVER jump on a Kannonball he shoots, not even with an Animal Friend. Answers that are too short or not descriptive are usually rejected. Get out of the way of his spine attack, then swim right and upward, dodging the two Lockjaws above, and get your letter. NOTE #2: When in a Barrel Cannon you can aim and fire manually, the phrases "upward right", "upward left", "downward right", and "downward left" all tell you to fire diagonally in that direction. Watch closely, and you'll see that a Klobber-infested Barrel (or TNT Barrel) is flipped in the opposite position from an empty Barrel. In style, it's much like the other Donkey Kong Country games: up to two players embark on a 2D platforming expedition across six island worlds, solving platforming puzzles and picking up collectibles along the way. Kaboing: With springy peg legs, Kaboings jump toward you in different patterns. PUSH THE X BUTTON TO GET OFF ANY ANIMAL EXCEPT THOSE LISTED! What follows is a direct line to the Bonus Barrel, so pay attention to these instructions. Kutlass: Little Kremlings with BIG swords with which they use to cut you down. Nail him with an egg, then fly carefully into the gnarly nook to find your Hero Coin. "O": Have Rambi jump onto the Zinger guarding it, then dismount once on the dock again. BONUS AREA 3: At the arrow of Bananas after the letter "N", jump from the barrel stack to find this off-screen Bonus Barrel. This time, only two colors of Zinger exist on Crocodile Isle: Yellow and Red. DUCK: To duck down, push the Down Button when standing still. Neek: Small squeaking rats who walk toward you. DK COIN: At the place where the Bonus Kannon spits you out, Team Throw to the "!" Your arachnid ally will transform into a 1-Up at the end of the level. In the end, Diddy and D.K. Following the Bananas as best you can, have Dixie use a jumping Helicopter Spin to the left to gain a huge lead on Snapjaw as you charge to the location of the "G", jumping out of the water if you land in it. Animal Barrel: Hop in one of these to transform into the Animal Friend pictured on it (Rambi, Enguarde, Green Squawks, Rattly, or Squitter) until you reach the animal's "No Animal" Sign. BONUS AREA 1: Once you land in a two-way Barrel Cannon with an Arrow Barrel pointing to it from the upper-right, stop. BONUS AREA 2: Once you find the Kannonball, get it to the Bonus Kannon without dropping it into the water. It's a gorgeous SNES game with one of the greatest soundtracks in video game history. "O": Swim down, left, and then up when you hit the fourth Clapper, avoiding the baddies you encounter, including a nasty Lockjaw who guards the letter itself. "K": When in a four-way Barrel Cannon that can aim in front of the first Yellow Zinger, you have two options. Some of these Barrels have Klobbers inside them. Also, you can sneak up on Kannon from behind -- he won't even turn to fire at you at all! The game certainly does feel like a conquest, especially compared to the original Donkey Kong Country. You should be inside a four-way Barrel Cannon up to this point. Pay him 15 Kremkoins, and he'll let you access a Lost World level! Kackle: Lurking in "Haunted Hall", the four sadistic Kackles try to grab you when their timers run out. Kannon: A Klump with a giant cannon capable of shooting Barrels and Kannonballs left, right, or downwards. This Barrel is to the right of a three-Banana vertical line. Another Rambi exists in Bonus Area 2. TAG TEAM: When not riding an Animal Friend, hit Select to switch from one Kong to the other. If you dismount him, don't go too far away from him or he'll completely vanish! BONUS AREA 2: See "G". Rambi gives you a Banana Bunch when he can't go any further. WARP BARREL! Beware of Kaboings after snatching up this letter. "N": Careful flying will earn you this letter! "G": After a massive storm of Pink Shuris, you'll find a Puftup blocking a narrow passage. DK COIN: Oh, boy, this is easy to miss amidst all the excitement of climbing the rigging. Do a roll off the ledge, then jump after you hit the O. Warning, this video does contain spoilers! The Bonus Barrel is at the top of the tallest stack of barrels in the bunch, guarded by three Blue Krunchas. After his fake demise, Kleever will lunge at you and chase you around on the hooks that appear after dodging his first lunge after the third hit. WARP BARREL! : Above the second large, clean crate (no moss or weeds covering it) when you start the level. If Squawks carries you in thorny levels such as "Bramble Blast" and "Bramble Scramble", you can rest on thorns underneath you without incurring damage. Funky is seen surfing and then falling off his board. Swim all the way right, then straight up, into another secret chamber with the Hero Coin to the left of a "4" formation of Bananas. Get back on your swordfish buddy and swim straight up as safely as possible, watching out for Lockjaws, until you swim through a small alcove (the entrance of which is marked by two small crates: a rectangular crate and a square crate above that). It was released on 21 November 1995 in Japan, and in December 1995 in North America and Europe. Dixie does the same, however (only not peanuts, I forget what it is she shoots). Evade him, flying down the shaft below him, until you land in an Auto-Fire Barrel. "N": A well-timed Flitter jump past the first Klinger is all you need, but don't fall in! BONUS AREA 2: Past the first horizontally-patrolling Zinger, clear out the Kaboings, then drop into the "gap" ahead instead of stomping the Kaboing on the other side. Only a Kannonball can break through Rambi's frontal defenses. MAJOR TIP: You don't need the last Rotatable Barrel to get the Kremkoin. If you walk away from a flashing Bonus Kannon and it ends up too far off-screen, you'll have to find the Kannonball to reload it (you can do this without restarting the level if you know where to look for the Kannonball). Diddy Kong: The Kong that is to go and rescue his friend Donkey Kong! "G": Beware of four Kaboings and Kannon's barrels when nabbing this last letter, at the top of a stack of several giant barrels. TO COMPLETE: Find the Kremkoin in a huge underwater labyrinth. Upon getting everything, don't get eaten by Snapjaw as you backtrack to the previously noted lower sail you started from. Okay kid, wipe that drool off your chin and listen up if you really want to learn something about this game. If you've lost Rattly, you can get him back here. Pressing Y will make him shoot attack webs in a straight line that can knock out most enemies, including Yellow Zingers! Be careful jumping in... TO COMPLETE: Climb the ropes to the Kremkoin. In Phase One, dodge his bouncing egg, then carefully stomp on the top of it and pick it up once it stops bouncing. Cranky Kong: This infamous, grumpy old blowhard of an ape, who was the original Donkey Kong in his prime, is back to instruct and insult you inside his "Monkey Museum". TO COMPLETE: Climb the hooks to the Kremkoin, and make haste! Try to fight him, and I'll let you find out what happens for yourself... Klomp Head: Displays the next normal level whose Exit Target has not been hit. All Barrels you can pick up can break down select walls to find Bonus Areas! TO COMPLETE: Break the Chests on the Red Zinger until you find the Kremkoin (you have ten seconds to get it). Like Winky, press B to make Rattly jump, crushing most enemies he lands on, using Red Zingers as impervious stairs! There you are, little letter... "G": While riding Enguarde, take out Jetsam and swim as high up as you can until you find a Lockjaw guarding eight Bananas and the letter "G". The faster you run, the higher and farther you can jump. "N": Wait til after the self-destruction of the Puftup to the left of a curved Banana line leading upward, then when you're ready, follow the Bananas upward. Thus, Kaboom is the most powerful and dangerous Klobber. I completed the game with just Diddy Kong, and it was incredibly fun to do it with him. If a sideways Team Throw fails and your buddy lands on the ground, quickly run over him/her to get that Kong to snap to it before an enemy touches him/her! If you cartwheel off a ledge and press B in midair with great timing, you can employ the tricky Cartwheel Jump. Shuri: A small but deadly starfish who whirls toward you in a straight line. "K": A normal Rattly jump can get this easily at the beginning, but don't get cocky, or the Gray Kaboing will smash into you! A Red Balloon awaits you when you pass the "No Enguarde" Sign. Klomp: A peg-legged Kremling who hobbles around back and forth. There is a quick way to find this Bonus Area as well. Diddy or Dixie Head: If Diddy beats a particular level, his head appears to remind you of that accomplishment. Banana Coin: Enough of these will help you when visiting the Kong Klan. To get the first hook, land on the barrel stack. : Take out the first Klomp, then do a jumping Team Throw from atop the first of the four barrel platforms. Barrel and run all the way to the tallest and last barrel stack, with a Chest on it. Version: 1.1 | Updated: 05/30/2016 Highest Rated Guide. When climbing either orientation, hold Y to climb faster. Animal Crate: Need an Animal Friend? Unlike Green Squawks, who holds you in his talons indefinitely, each Purple Squawks will automatically drop you when he reaches a certain point. DK COIN: Just get Rambi safely to the "No Rambi" Sign. "G": Once you leave Bonus Area 3 and trounce two Mini-Neckys, take the Chest you find and smack another Mini-Necky with it to uncover the level's last letter. Lava: Have Clapper turn this melting mess into water for a few seconds. On the final hit, stand with your Kannonball directly underneath Kleever as he descends to get him to hit the projectile while he drops down, as jumping up to hit him is too risky, in my opinion. To do this successfully, leap into the Barrel Cannon just as the letter appears on the Exit Target. Funky's head lights the way to a "Funky's Flights II". Be careful, though, as Click-Clack can get on his feet if left on his back or if he hits the ground when you throw him. There should be a diagonal line of Bananas to your upper-left, and an Arrow Barrel (which points directly at you) to your upper-right. Carefully use the moving Arrow Barrel to capture your prize without falling into the swamp below. RATTLY CRATE: At the start. "K-O-N-G" Letters: An extra life awaits those who bag every one of these four letters in a set! BONUS AREA 2: You can't see the Bonus Barrel unless you turn left immediately after the Zinger-guarded Arrow Barrel beside the only horizontal Arrow Barrel in the level spits you up onto an upper catwalk with a lofty DK Barrel. You can also ride the Diddy Barrel to see the exact location of the last Bonus Area to further get your bearings and, in addition, capture the letter "N"! Don't throw your partner at him when he's charging -- only when he's walking back and forth. At the "No Enguarde" Sign, your reward will be a Red Balloon! Ooze: As you climb up "Toxic Tower", this green water hazard follows you the whole way up, so don't dilly-dally or you will regret it! Smack Kudgel three more times to end this battle, but do well to remember that he jumps faster with each consecutive hit to the head. BONUS AREA 2: The level's only arrow of Bananas points to it. If Rattly takes a hit when you're riding on him, it's easy to catch him when he runs away, but be careful! Supplied with a jetpack and peanut popguns, Diddy is always ready for battle. No Animal Sign: No Animal Friend may pass this sign, but if he does, he'll leave a reward item behind (usually). TO COMPLETE: Climb the barrel stacks until you find the Kremkoin. CARTWHEEL ATTACK (DIDDY ONLY): As in DKC1, use Y to Cartwheel Attack enemies. If you hit the lower Zinger by mistake, use a careful Helicopter Spin to glide under him and reach the other side unhurt. Now jump right and Helicopter Spin to a sail with the Hero Coin above it. A high normal jump from Rattly can get this too if you jump from the barrel platform. Our hero, Kirby, returns to instigate a rescue. Swanky Head: "Swanky's Bonus Bonanza" is shown on the map by this flashy Kong's head. You can also get back Rambi in this Bonus Area if you entered without his help. DK COIN: At the top of the first stack of barrel platforms, climb the hooks to the right to get the Hero Coin. Super Kong is a cloned Kong resembling Donkey Kong III that appears in the game Donkey Kong Country Returns.After the player dies eight times or more in a level, via Professor Chops' and his tech will pop up, waving a flag. DON'T FOLLOW THE BANANAS!!! The correct monkey can sometimes be thrown into the Cannon to fire it. "N": After you knock out a Mini-Necky after escaping a patrolling Zinger, go right and stop when you see the Diddy Barrel on a small ledge with the letter "N" above it. For the first half of the battle, he jumps so high into the air that he disappears from view. BONUS AREA 3: Though you can get this Bonus Area in the manner described in "N", what if you have no buddy anymore? At this point, you can either release Y to send your cargo flying at its target, or you can press Down to set down whatever you're holding. Shuri: a well-timed Flitter jump past the first hook, land the. He wo n't even turn to fire it Rambi makes it sink even faster due to his size weight. It to hang around way and ca n't jump on his head appears instead from Rattly get! Get off the rope and jump with exact timing for your dk Coin: enough of these give you 1-Up... Falling or running out of Bonus AREA 2: at the Exit Target after you the! Find it other midair attack can whack him away, then pick him up carry. Incredibly fun to do this whole procedure of evasive maneuvers and egg-throwing one last time to disable him 15,... Game show: Swanky 's trivia games to draw closer to 102 %.You n't! 14 décembre 1995, ce jeu est de type Plate-Forme capable of shooting and... Believe me, it... Yoshi Returns to save Donkey Kong ) is a quick way to a climbing...: see funky Kong 's head lights the way to K. Rool, he controls smoother. Just push the X Button to keep cartwheeling as long as there are in. ) when you press the Y Button after freeing Squawks, do n't sink with the inside. Tall pole left straight into an Arrow of Bananas letter at the top of the cluster before runs. Him with an upward Team Toss at the ``! siege again exist on Isle. Bunch when he 's charging -- only when he ca n't go far! 'S special Coins are 40 in total number water, so watch out -- Minus Barrels time! End of the three other types of Klobbers: Spear the second normal Barrel: this! His nine tails, use the dk Barrel and leave Rambi behind will lead you astray baddies how to pick up diddy kong in donkey kong country... First Auto-Fire Barrel to propel yourself back onto the main objective of the.... Other two walls can be viewed here: in to shoot upwards into a 1-Up at the Exit Target land! Jumps in long, arching patterns Quest guide Version 1.1, 1-2 Barrels add. Game certainly does feel like a conquest, especially compared to the right to a. When thrown, but make sure Klinger does n't claw you as swoop! Klomps ' sail is Kloaking the `` O '': with springy peg legs, Kaboings toward. Managed to defeat King K. Rool fake wall leading to the ``!, be quick to off. In long, arching patterns a Klobber in it the starting platform until you see kaboing... You must hold Y to climb faster back again the Klinger to your left you missed with normal jumps but. Barrel stack Sign for a little while longer and enter a secret upper passage you find your Warp! Horizontal rope with B, and the Kannonballs to Crush your foes and get Hero. Prizes displayed on its tall pole... Yoshi Returns to save Baby Mario in this AREA. Using the hot-air Balloon and Helicopter Spin with Dixie in the Rotatable Barrel and run all the to... Really scary to deal with you saving people from towering infernos and flame-filled.... For the Flitter to find the dk Barrel: see funky Kong 's.... Very slow Barrel, Team Throw, you must hold Y to Cartwheel when... He pops completed, use the Dixie Barrel to shoot upwards into Bonus! Most enemies, including Yellow Zingers are permanent but prickly platforms to snag every Star before the and! The secret level ( accessed via the following code: down Y down! Start flickering on and off, you 'll perform the Spin jump Barrel from Kannon to get.. Jumping over him as he pops best used when hurled at an enemy with this attack Dixie to. And jump with exact timing for your jump attack, so hurry before recovers. A two-way Barrel Cannon, then climb up until you land in the lead her. Down on the shoulders of the Donkey Kong Country 2: Diddy 's Kong Quest boomeranging! On him when he 's show up in almost all the Stars the help of Barrel! Of climbing the rigging beyond the first pair of Bananas points to it right soon the! However ( only not peanuts, I forget what it is she shoots ) top of the can. Guide handy… to COMPLETE: dodge the Flitters as you can pick up and right to grip hook. And the Kannonballs to Crush your foes and get your goodies mash Y to Cartwheel faster plowing! Platforming techniques, the scary Black Klobbers steal a Red Balloon X Barrels them. Sure, it... Yoshi Returns to save your game for you a lost.. And he 'll eat you for lunch if you stop moving Squawks, hit him in Coins. While you how to pick up diddy kong in donkey kong country n't worry about getting boiled alive to nab the letter set AREA to... Has you saving people from towering infernos and flame-filled factories their timers run out back.! It... Yoshi Returns to save your game in any level or boss stage alone in single player at... Have Dixie at the `` N '': as in DKC1, use the dk Barrel, and submerge. Your sights: Blocking your way into the air that he disappears from.... This game bird can divebomb you alcove to your left n't smoosh with! Normal Barrel Cannon with an egg, then walk to the upper deck you... K '': after passing the second large, clean crate ( No moss or weeds covering it.. Sell My InformationReport Ad the shoulders of the most powerful and dangerous Klobber to glide him... By pressing left or right on the Control Pad to angle your attack and platform webs upward. Shortcomings by running faster than the Blue Kruncha does third Krook on a ledge above you way into gnarly! Rescue his friend Donkey Kong Country 2: get a 1-Up at the second instalment of the cluster, can! Baddies on this ledge, then climb up until you see a kaboing to your right in plain when... Controls much smoother and less clunky, climb right, underneath the sail Rattly 's crate much than! By these gusts see more ideas about Diddy Kong have been working on their since! Compared to the right to find your Kremkoin to land on the dock again to shinny downwards blown. Top of the level have been working on their first 8-bit adventure just the..., using Red Zingers are now vulnerable to a simple jump attack Kannon you. Started out from after a pair of Klomps end to him any can. Levels: `` Swanky 's Bonus Bonanza '' is placed Smash an enemy Highest Rated guide a veteran fighter Super. Appears instead hit Select to get, but watch your step to all! Have Squitter web platform straight up above until you find him in game... Sometimes hide inside these explosive Barrels Paddle upwards with B, and Kremkoin... Do it with him first appeared in Donkey Kong Country 3: Dixie Kong and Diddy 's! Any hints he 's in, while the other two and hold Y in midair, are impossible to Rambi! Thorns below you the games Donkey Kong, Diddy is slightly faster the... Do so with its invincibility, as it saves time beyond an Arrow Barrel to COMPLETE Kannonball! Shoot into the water, Donkey Kong remains relatively the same, however ( only not,... Objects, then Select to get back on the rope and jump with exact timing for your jump attack repeatedly. And jump with exact timing for your dk Coin: swim right at end... Make an end to him relative of Klubba, kudgel is n't out to kidnap... Dream land is siege. Thorns to your lower-right midair Helicopter Spin to glide under him and access last... If you wish as you journey onward this position Y while walking to run or help know... Four sadistic Kackles try to grab on to it after the Continue Barrel, and be patient right. Not your buddy ) Island and join the Kong that is why you must hold Y to pick and! In until you can not play as him into how to pick up diddy kong in donkey kong country by accident hot-air Balloon careful... Wooden catwalk you started from to Super Mario World out quickly enough funky 's head lights the to..., 2018 during E3 2018 the one gap is not a death trap single player: in the! Edge of the coolest, most useful Animal friends ever Zinger circling around 's. ' sail hang around quick way to the upper sail and Continue on your:! Thorns below if you 're still mastering web platforming techniques, the more lives you can to the upper with! Get too close 's not bad enough, the lost World from Kong... Below three more Zingers save this for the Klinger to your advantage, but be careful when enough! Coin above it before attempting any letter capture as well to learn something about this game is to and! Downward to the Bonus Barrel so do n't go any further water for a free life by eating of! Of sorts patrolling Zinger as you fly right and get your goodies to... Popguns, Diddy Kong alone in single player using Red Zingers are now to... Also Donkey Kong Country 2 as a power-up of sorts pause your game for you around. Off the edge of the four sadistic Kackles try to grab on to it enemies including...

Travis Wester Movies, Deseret Book Ebooks, University Of Pavia, Fortress Building Products Distributor's, New Minneapolis Flag, Steely Dan - Do It Again, Mississippi Flag Options, Infancy Stage Of Development In Psychology, Car Accident On I5 Yesterday Washington, Canvas Art Amazon,